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Many classic board games are now available as video games online, which can include the computer itself as one of several players, or as a sole opponent. The rise of computer use is one of the reasons said to have led to a relative decline in classic board games. Many classic board games can now be played online against a computer or other players. Some web sites allow play in real time and immediately show the opponents moves, while others use email to notify the players after each move. Modern technology (the internet and cheaper home printing) has also created the phenomenon of print and play board games that you buy and print yourself. Some classic board games make use of components in addition to or instead of a board and playing pieces.
Although many retro board games have a jargon all their own, there is a generalized terminology to describe concepts applicable to basic game mechanics and attributes common to nearly all board games. Gameboard: surface on which one plays a game. The namesake of the gameboards would seem to be a necessary and sufficient condition of the genre, though card games that do not use a standard deck of cards (as well as games that use neither cards nor a gameboard) are often colloquially included. Most use a standardized and unchanging board (chess, Go, and backgammon each have such a board), but many use a classic modular board whose component tiles or cards can assume varying layouts from one session to another, or even while the game is played. Game piece: A player's representative on the gameboard made of a piece of material made to look like a known object (such as a scale model of a person, animal, or inanimate object) or otherwise general symbol. Each game player may control one or more game pieces. Some classic board games involve commanding multiple game pieces (or units), such as chess pieces or Monopoly houses and hotels, that have unique designations and capabilities within the parameters of the game; in other retro games, such as Go, all pieces controlled by a player have the same capabilities. Jump: To bypass one or more game pieces or spaces. Depending on the context, jumping may also involve capturing or conquering an opponent's game piece. Space: A physical unit of progress on a gameboard delimited by a distinct border. Alternatively, a unique position on the board on which a game piece may be located while in play. Hex: In a Hexagon based board game, this is the common term for a standard space on the gameboard. This is most often used in retro war gaming.