Your screen is to small to play this fun board game.
Flash Ludo is a board game in which the first player who makes all his counters in the Home column wins. Each player picks a set of counters and set them in the Starting Squares of the same color. Take it in turns to throw. You must throw a 6 before getting a piece on the track. Every time you throw a 6 you get another throw and you can move any one counter to the number shown on the dice. If you counter lands on one of your opponent's, they are knocked off and returned. If one of your counters lands on top of you counters, this forms a block which can't be passed by any of your opponent's pieces. When a counter goes all the way around the board, it can enter Home column. To land in the Home triangle, you have to throw exact number. Have fun!
Do you have passion for classic board games, and do you also enjoy to play free online games? If you are in the same mood as us today, then you probably would like to play our classic Ludo game online for free. Am I right? ;)
Use your mouse to play this classic board game.
According to WikiPedia the word ludo comes from Latin and means "I play". Ludo is a board game for two to four players, in which the players race their four tokens from start to finish according to die rolls. Like other cross and circle games, ludo is derived from the Indian game Pachisi, but simpler. The board game and its variants are popular in many countries and under various names. Eventhough Pachisi originated in India by the 6th century, Ludo occurred in 1896 when it was patented in England as Pat. No. 14636. At the beginning of the game, each player's tokens are out of play and staged in one of the large corner areas of the board in the player's colour (called the player's yard??). When able to, the players will enter their tokens one per time on their respective starting squares, and proceed to race them clockwise around the board along the game track (the path of squares not part of any player's home column). When reaching the square below his home column, a player continues by racing tokens up the column to the finishing square. The rolls of a cube die control the swiftness of the tokens, and entry to the finishing square requires a precise roll from the player. The first to bring all their tokens to the finish wins the game.The others often continue play to determine second-, third-, and fourth-place finishers.