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Super Mario Bros is a 1985 platform video game developed by Nintendo, published for the Nintendo Entertainment System as a pseudo-sequel to the 1983 game Mario Bros It is the first of the Super Mario series of games. In Super Mario Bros, the player controls Mario and in a two-player game, a second player controls Mario's brother Luigi as he travels through the Mushroom Kingdom in order to rescue Princess Toadstool from the antagonist Bowser. The success of Super Mario Bros has caused it to be ported to almost every one of Nintendo's major gaming consoles. Is Super Mario one of your favorite games of all time? If you are in the same mood as us today, then you would probably like to play a free classic Super Mario Bros game online right now. Am I right? ;) Have Fun!
Use the arrow keys. The player takes on the role of the main protagonist of the series, Mario. Mario's slightly younger fraternal twin brother, Luigi, is only playable by the second player in the game's multiplayer mode, and assumes the same plot role as Mario. The objective is to race through the Mushroom Kingdom, survive the main antagonist Bowser's forces and save Princess Toadstool. The player moves from the left side of the screen to the right side in order to reach the flag pole at the end of each level. A prevalent rumor that it is possible to jump over the flag pole was later confirmed by Gametrailers. The game consists of eight worlds with four sub-levels called "stages" in each world. The final stage of each world takes place in a castle where Bowser or one of his decoys are fought. The game also includes some stages taking place underwater, which contain different enemies. In addition, there are bonuses and secret areas in the game. Most secret areas contain more coins for Mario to collect, but others may contain "warp pipes" which allow Mario to advance to later worlds in the game.
Super Mario Bros, the successor to the 1983 arcade title Mario Bros, was designed by Shigeru Miyamoto and Takashi Tezuka, both of whom belonged to Nintendo's former Creative Department at the time. The Super Mario Bros game development was motivated by a desire to give Famicom (i.e., Nintendo Entertainment System game cartridges) a swan song in light of the forthcoming Famicom Disk System, and to further progress Nintendo's work on "Athletic games'. Originally, the Super Mario Bros game was based around a shooting mechanic with very different controls. This may have made the final product as a special level, but a desire to focus on jumping and the mapping of the mechanic to the A button resulted in its being dropped. In Super Mario Bros the game character could defeat turtles by stomping on their shells, as the developers decided the previous method had been illogical. The ability to have Mario change size was a result of basing level design around a smaller Mario, then intending to make his size bigger in the final version. They later decided it would be fun to have Mario become bigger as a Power-up. Early level design was focused on teaching players that Mushrooms were distinct from Goombas and would be beneficial to them: In World 1, level 1, the first Mushroom is difficult to avoid if it is released