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Dig Dug is a 1-2 player arcade game in which you have to use your shovel to dig your way through the earth. Stopping you from doing this are two monsters, called Pooka and Fygar, who will continually chase you around. The only weapon that you carry is an air pump, which you can use to inflate the monsters to the point where they explode. (if you start to inflate them but stop doing so, the monsters will get turned back to their normal selves). Furthermore, rocks are scattered throughout the earth, and you can use these rocks to squash them. If the monsters do not find you for several seconds, they will eventually get turned into ghosts, which are able to walk through the earth. They are invincible and cannot be killed. From time to time, vegetables will appear in the center, and you can get these for points. Have Fun!
This free online game uses the keyboard keys.
An important aspect of the arcade game was the ability to hunt. Using guns and bullets purchased over the course of the Dig Dug game, players select the hunt option and hunt wild animals to add to their food reserves. In the original version, there were no graphics and players were timed on how fast they could type "BANG," "WHAM," or "POW," with misspelled words resulting in a failed hunt. Later, players would control a little man who was capable of pointing a rifle in eight directions and firing single shots at animals. In later versions, players hunted with a cross-hair controlled by the mouse. Bison were the slowest moving targets and yielded the most food, while rabbits and squirrels were fast and offered very small amounts of food. Deer (eastern section) and elk (western section) were in the middle in terms of speed, size, and food yield; bear were between bison and deer in all three properties. While the amount of wild game shot during a hunting excursion is limited by only the player's supply of bullets, the maximum amount that can be carried back to the wagon is 100 pounds in early versions of the Dig Dug arcade game. In later versions, as long as there were at least two living members of the wagon party, 200 pounds could be carried back to the wagon. It was extremely common for players to kill several thousand pounds worth of animals, only to waste the large majority of it. Some would consider this a realistic representation of the wild west. Also in the later version, you could hunt in different environments. For example, hunting during winter would result in graphics showing grass covered in snow.
Throughout the course of the video game, members of your party could fall ill and die from a variety of causes, such as measles, snakebite, dysentery, typhoid, cholera, and exhaustion. People could also die from drowning or a broken leg. Your oxen were also subject to illness and death. When one of your party members dies, a funeral is briefly held, at which you may write a suitable tombstone epitaph, and after which you continue down the trail.
At the conclusion of the journey, points are awarded according to a formula weighted by the profession chosen (points are doubled for a carpenter and tripled for a farmer), the number and health of surviving family members, remaining possessions, and cash on hand.
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