Congo Bongo Game Online - Play Fun Classic Action Web Games
Developed by SEGA Enterprises Ltd. and first released in 1983. Congo Bongo is an action packed isometric platform arcade game. The video game has come to be seen as Sega's answer to the highly successful Donkey Kong game that was released two years prior. The player takes the role of a red-nosed safari hunter who tries to catch an ape named Bongo. The hunter seeks Bongo to exact revenge for an apparent practical joke in which Bongo set fire to the hunter's tent, giving him a literal hotfoot. The video game was named by Peter W. Gorrie who was the CFO of Sega at that time. Analysis of the game's ROM code indicates that it was very likely coded at least in part by the company Ikegami Tsushinki. Congo Bongo's game-play is similar to other popular arcade games of the time, most notably Frogger and Donkey Kong, but is viewed in an isometric perspective, or oblique perspective in some versions. The protagonist has no offensive abilities and thus, the player must jump to avoid enemies (and obstacles) to complete a level. Have fun!
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How to Play Congo Bongo Game
We recommend that you play this retro game, and computer equipped with a keyboard. Use the following controls to play: 1 Player Start: 1, 2 Players Start: 2, Coin 1: 5, Coin 2: 6, Service 1: 9, Service Mode: F2. Player 1: P1 Up: Up Arrow, P1 Down: Down Arrow, P1 Left:Left Arrow, P1 Right: Right Arrow, P1 Button 1: Lcontrol or Mouse B1. Player 2: P2 Up: R, P2 Down: F, P2 Left: D,P2 Right: G, P2 Button 1: A.
Congo Bongo is similar to Donkey Kong
Congo Bongo is an arcade platform game similar in many ways to Donkey Kong, but with an isometric perspective. The player takes control of a safari hunter who is searching for an ape named Bongo, determined to punish him for setting the hunter's tent on fire. The game consists of four one-screen stages, each with an objective to jump on platforms and reach the top. Various animals will try to stop the protagonist: for example, in the first level a large gorilla throws coconuts at him. The hero has no offensive abilities and must jump or otherwise avoid enemy attacks. Stages may contain obstacles or hazardous spots that would kill off the main character.