Pac & Pal Game Online - Play Fun Classic Pacman Web Games
In the thrilling arcade game Pac & Pal, released by Namco in 1983, players are taken on a new adventure with Pac-Man in a unique twist on the classic formula. This sequel to Super Pac-Man is a rare gem, especially outside of Japan. Unlike its predecessors, the game features a maze with only a few pieces of fruit that Pac-Man must collect. However, these fruits are not easily accessible; players must first flip over cards scattered throughout the maze to open the doors to the fruit cages. The catch? These cards are distributed randomly, adding an element of surprise and strategy to the game. Adding to the excitement is Pal, a friendly female ghost who flies toward the accessible fruit. If she reaches an item before Pac-Man, she will carry it back to the central hub, the ghosts' house. While this can save players the trouble of fetching the fruit themselves, it also means receiving fewer points. Additionally, Pal's movements are random, so she might snatch an item just as you're about to grab it. Pac & Pal offers a fresh and exhilarating take on the classic Pac-Man gameplay, keeping players on the edge of their seats as they navigate the maze and outsmart the ghosts. Have fun!
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How to Play Pac & Pal Game
Use the number 5 key to add credits, use number 1 to choose 1 player. Use the arrow keys to navigate the maze.
The Bonus Round in the Pac & Pal Game
Pac & Pal also includes a bonus round that relies on sheer luck -- Pac-Man must flip over as many cards as he can without flipping over the red ghost card. Points are tallied based on how many cards you flip.
Fun Facts about the Ghosts in the Pacman game
In Pac-Man, the enemies are known by different names such as "ghosts," "goblins," and "monsters." Initially, on the original arcade cabinets, they were referred to as monsters before later being called ghosts. Each ghost has both Japanese and English names. In Japan, they are Fickle, Chaser, Ambusher, and Stupid, while in English they are Inky, Blinky, Pinky, and Clyde. Despite their appearance of randomness, the ghosts' movements are strictly deterministic, which players have learned to use to their advantage.
Creator Toru Iwatani designed each enemy with its own personality to prevent the game from becoming impossibly difficult or boring. This adds an element of strategy, as players can anticipate and exploit the ghosts' behaviors while navigating the maze.