
Pac & Pal Game Online - Play Fun Classic Pacman Web Games
Pac & Pal is a 1983 arcade game by Namco, a sequel-of-sorts to Super Pac-Man. It was released only in Japan and is considered extremely rare outside of Japan. The game-play is quite different from that of its predecessors. Rather than having the maze filled to the brim with pellets, there are only a few pieces of fruit that Pac-Man needs to get; and they aren't immediately accessible. Pac-Man first needs to flip over cards which open the doors to the cages that the fruit are in. These cards are distributed randomly, so flipping over a card on the lower-left corner of the screen could very well open a door on the upper-right. During all of this, a friendly female ghost (the titular Pal) flies toward whatever fruit is accessible. If she reaches an item before Pac-Man, she will carry it back to the central hub (the ghosts' house). Having her carry items will save you the trouble of fetching them yourself, but you'll receive fewer points. Also, Pal's movement is also random, meaning that she might just snag an item when you're only an inch away from getting it yourself. Have fun!
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How to Play Pac & Pal Game
Use the number 5 key to add credits, use number 1 to choose 1 player. Use the arrow keys to navigate the maze.
The Bonus Round in the Pac & Pal Game
Pac & Pal also includes a bonus round that relies on sheer luck -- Pac-Man must flip over as many cards as he can without flipping over the red ghost card. Points are tallied based on how many cards you flip.
Fun Facts about the Ghosts in the Pacman game
The enemies in Pac-Man are known variously as "ghosts", "goblins", and "monsters". Initially, the ghosts were referred to as monsters on the original arcade cabinets. It was not until later that they were known as ghosts. Each of the four ghosts in the game has both Japanese and English names. In Japan they started as Fickle, Chaser, Ambusher and Stupid. Their English names are Inky, Blinky, Pinky and Clyde. Despite the seemingly random nature of the enemies, their movements are strictly deterministic, which players have used to their advantage. In an interview, creator Toru Iwatani stated that he had designed each enemy with its own distinct personality in order to keep the game from becoming impossibly difficult or boring to play.